Tag Archives: #CharlesEYallowitz

…my Author pal, Charles E. Yallowitz has a great new book launch…

…enough mayhem in this new novel by Charles E. Yallowitz to keep yeez on the edge of yer seats, Lads and Lassies of Blog Land…

Return to the Shattered States
for a tale of love between a woman & her jeep!

Cover Art by Jon Hunsinger

Cover Art by Jon Hunsinger

Lloyd and Cassidy’s last adventure was to honor a life. This time they are out to end one.

It was a normal, violent mission to Texas that should have had nothing more than beer-induced hiccups. That is until an old enemy makes off with Cassidy’s jeep and most of their gear. Needless to say, she’s pissed off and challenging Lloyd for the psychopath of the month award. With the mouthy serial killer by her side, she is going on the warpath from Dallas to Miami even if it means declaring war on the drug cartels.

So strap in for another wild ride through the Shattered States and learn why you never mess with Cassidy’s jeep.

Available on Amazon for 99 cents!

Want a taste?

“So your boss thought she could send assassins to kill the Riflemen,” the black-haired leader says, earning a cheer from his men. A firm smack to the prisoner’s head silences her gurgling attempt to deny the charge. “Nothing you say can prevent the inevitable. Don’t go thinking that pet serial killer will save you either. The idiot brought a paintball gun to Texas and thought he’d win a gunfight? I’m surprised he lasted as long as he did. All we need to do is find the body and we can collect the bounty on him too. Guess you’re lucky that he’s wanted dead and you’re wanted alive by that warden up north.”

“I’d be careful, boss,” a sword-wielding gang member warns. She leans away from the angry glare, but rolls up her sleeve to reveal a sloppily stitched wound. “While this one isn’t as tough as her reputation says, she can still hit hard. Lost two men before we restrained her and three more are nursing broken balls. Maybe we should use some of our tranquilizer stash and keep her sedated.”

“No reason for th-” Top Hog begins as he runs his hand across the prisoner’s forehead. He rubs his fingers at the sensation of something sticky between his fingers and looks closer to figure out what he has touched. “This scar is fake. Made from glue or something. Are you sure this is Cassidy?”

“She was with Lloyd Tenay at the bar,” a one-eyed man replies in a shaky voice. He shifts from one foot to the other when everyone else takes a step away from him. “You told us to look for him and a blonde woman. She had the denim jacket, the forehead scar, cursed a lot, carried two pistols, and even has the correct tramp stamp. Everyone was calling her Cassidy after she drove up in the blue jeep too. We made sure that everything checked out, boss. Even bribed the bartender and two waitresses.”

Sweat beading on his face, Top Hog draws his large gun and presses it to the prisoner’s temple. He leans around her, his eyes repeatedly darting toward her hands to make sure they are still bound. Lifting her white shirt, he sees the unique tattoo that the widespread stories mention Cassidy getting a little less than a year ago. The design is two pistols back to back with vines of bone curling around and binding them together. A strange discoloration catches the gang leader’s attention and he rubs his thumb along the woman’s side, pushing his weapon harder against her head to prevent wiggling. He swears that he feels a seam, so he gets a dirty fingernail beneath what turns out to be a flesh-colored sticker. Top Hog yanks it off and shows it to his men, the prisoner biting her lower lip to avoid screaming. He can already see that the tattoo is smeared from where he has touched it with his meaty fingers.

Enraged and embarrassed, the gang leader is about to kill the fake Cassidy when he hears distant rock music. Within seconds, he realizes that the source is getting closer and is soon joined by maniacal laughter coming over a crackling megaphone. With a snap of his fingers, Top Hog orders one of his men to take the prisoner to his office while the others run for the exit. Nobody gets very far before a blue jeep, which has been outfitted with a wide battering ram, smashes through the front of the warehouse. The vehicle leaves a gaping hole in the wall, which is made worse by hooked chains on the rear bumper that catch and tear more of the obstacle down. The jeep continues at full speed through crates, shelving units, and the slower gang members whose deaths are celebrated by honks of the horn. Tires screech as the driver hits the brakes and gets the car to spin, the move appearing to have no purpose beyond making those inside dizzy. With an embarrassing thud, the vehicle hits the back wall and hisses to a stop.

The gang have already drawn their weapons and are cautiously approaching the jeep when the sunroof opens. Bullets fly at the blonde figure that leaps out, the projectiles creating so many holes that the top half of their target falls off. The legs of the cardboard cutout are casually tossed to the floor before the shriek of a megaphone makes everyone cringe and cover their ears. With the tattered remains laying face up, the frustrated criminals realize that they have destroyed another Cassidy decoy. They are about to inch closer when the jeep briefly roars to life and a man inside begins making engine noises. The sounds change to the exaggerated screams and detailed begging of those whose parts are still stuck to the scuffed battering ram.

“So that was your plan, Cassidy?” Top Hog asks with a chuckle. He turns to see their prisoner is trying to roll away and fires his gun into the air to stop her. “Two decoys, so that you could get the drop on us. Guess you thought more of us would get run over. You still have thirteen of my crew standing and you’re cornered in that jeep. Now, the only question is if I send a piece of you back to the Duchess as a message that she should stay out of my business. Damn northerner needs to stay out of Texas’s business.”

“Actually, that young woman was the bait and I was the distraction,” Lloyd announces from inside. With a gleeful laugh, he opens one of the doors and yanks it back when the gang shoots at him. “Well shit. That was my favorite power window button. Anyway, people make that mistake all the time. You see, bait draws you in and, at least here, allows the real predators to follow you back to the previously hidden hideout. Not even a sign to help us out, which is very rude and unaccommodating. Now, the distraction’s job is to keep you looking in one direction while a mischievous maiden of mayhem prepares her new toy somewhere else. Don’t bother running, boys, because she’ll take that as an insult.”

Top Hog and his men turn toward the hole in the wall, which has exposed them to the large parking lot. The sun forces them to squint at the lone figure standing behind a loaded mini-gun, the weapon glinting in the midday light. Clouds move across the sky, which makes it easier for the gang to identify the denim jacket and blonde hair of their enemy. They take a few shots at the distant woman, but their bullets either miss completely or bounce off several riot shields that are strapped to the weapon. A slamming car door causes them to jump, but they turn in the wrong direction and are unable to stop Lloyd from racing toward the prisoner. Wearing orange pants from his time as a prisoner and a red shirt with a lightning bolt, the black-haired serial killer seems like an obvious target as he scoops up the young woman and dives behind a box of grenades. Suddenly afraid for their lives, Top Hog and his men attempt to scatter and hunt for cover.

“I hate moving targets,” Cassidy growls.

And don’t forget how it all started in
Also on sale for 99 cents!


About the Author:

Charles Yallowitz was born and raised on Long Island, NY, but he has spent most of his life wandering his own imagination in a blissful haze. Occasionally, he would return from this world for the necessities such as food, showers, and Saturday morning cartoons. One day he returned from his imagination and decided he would share his stories with the world. After his wife decided that she was tired of hearing the same stories repeatedly, she convinced him that it would make more sense to follow his dream of being a fantasy author. So, locked within the house under orders to shut up and get to work, Charles brings you Legends of Windemere. He looks forward to sharing all of his stories with you, and his wife is happy he finally has someone else to play with.

Blog: www.legendsofwindemere.com
Twitter: @cyallowitz
Facebook: Charles Yallowitz
Website: www.charleseyallowitz.com

…thanks for sharing, Charles…see yeez later… LUV YEEZ!



Filed under Blether, Scribbling & Stuff

…from Author, Charles E. Yallowitz… from Role Playing Games to Crafting Novels… fascinating Guest Post…

…so many times I get flabbergasted by intriguing Guest Posts… today my gast is flabbered by good pal, Author, Charles E. Yallowitz… we had been discussing material for a piece here, and he asked if it was appropriate to show the comparisons between Role Playing Games (RPG) and writing novels… I’m not a gamer, but I’m sure many of yeez Lads and Lassies have delved into the ‘Dungeons and Dragons’ otherworlds… this post is fascinating, and underlines for me how much thought we quill-scrapers pour into our own masterpieces… enjoy:

Thank you to Seumas for inviting me to write a guest post. I thought long and hard about what to write about. Then I went out for some pizza, watched some TV, and thought up the idea during a commercial break.

Charles author photo B&W

I’ve been publishing my fantasy series Legends of Windemere since 2013 and many people have asked me what inspired it. The answer is a Dungeons & Dragons game I was part of in college. After that response, people either walk away, yell NERD!, or start a conversation about what D&D is. This is a tabletop role-playing game like World of Warcraft, but with dice instead of a keyboard and Redbull outages instead of computer crashes. This was a fun hobby that I got into during high school and I got into other game systems that involved all manner of characters. So it affects a lot of what I write. Yet it’s not an easy medium to transfer to books because of some key differences.

Curse of the Dark Wind Cover


One of the biggest differences is what directs the action within the two mediums. An RPG works off books of rules and dice while a novel is whatever is in the author’s head. If I wanted one of my heroes to flip off a rooftop, slide down the drain pipe, and vault into a passing cart of hay then it’s done. In a game, that requires several roles with various number targets and associated stats. From experience, I can tell you that actions like that tend to fail and you’re making a new character if it’s utter disaster. So there is more personal control over everything when you’re an author and not a player.

More importantly, many things that occur because you got a lucky roll won’t translate well to a book. Freak accidents in a game is something one celebrates among the other players because it’s something to behold. During this event, nobody ever comes up with a reason why such a thing happened even if it really is dumb luck. Readers don’t take well to multiple ‘dumb luck’ events, so you need to either give a reason for the incident or cut it out. It might be nothing more than an amusing tale to tell during a press tour or in a blog interview, but it would actually harm your story.

Hero Cover Final

Another aspect to consider is that you’re working with other people in the game and they have different goals. Get permission to use their characters. That’s the first rule. After that, realize that some of them might not be roleplaying anything more than a character that is oddly aware of the number system that influences their evolution. This won’t work in a story, so you need to rewrite some characters. I have two great examples here:

  1. The character of Aedyn Karwyn in my series was played by a guy that was only interested in fun and stats. The original name was actually Aidan Quinn who I learned a few months later is an actor. Knew it sounded familiar. That was one change that was needed. Another was that the original Aedyn had the personality of a piece of paper and I had to revamp that or cut him out. The benefit here is that he was a blank slate unlike other characters that had personalities that mirrored others in the group.
  2. One of my favorite characters to write is Nyx. She is a powerful spellcaster that can lay waste to a small city if she wanted. Well, D&D starts her kind of character off with only enough magic to lay waste to an anthill. She would still have to kick it a few times to get the job done. There was a habit of her to go first in battle and the new player opted to rush in with her dagger held high. Nyx would get knocked out, the rest of us would have to save her, and the cycle would repeat the next time. I liked the character’s defiance and ability to jump into battle, but she didn’t have the power to do so. That resulted in me making her a more powerful force than before, which required bringing other issues along like if she can maintain control.

Let’s get into the delicate subject of female characters too. Dungeons & Dragons was not a bastion of women when I started. I’ve met many over the years and female gamers are becoming more common, which is great. Yet this created a problem back in the day because you would have a group of male heroes and maybe one woman. It would be insulting to cut characters, but you might get lucky and a player would allow a gender swap. Otherwise, you have to create a female hero or two to fit into the story. Sure, you can ignore that gender and stick to the original game, but you do lose out on some interesting opportunities that a heroine can bring. For example, being underestimated by a male villain or an amusing argument over why the letch of the group wants her to wear a chainmail bikini. For your information, the latter ends with the uncomfortable swimwear being used as a blunt object.

Prodigy Cover Final

Another problem that shows up from not having any female players in a game and transferring it to a book is that you have no romantic subplots. Even with a female player or two, you don’t see these stories turning up very often. Those that do stem from real life relationships, close friends that can do it without getting close, or something that will turn into a mess. For the most part, romance was avoided and discouraged in the roleplaying games I was in. So there’s a high chance that the game won’t have this for the book. The author will have to fit one in if they want, but it might not come up. I’ve learned that a lot of fantasy fans think romantic subplots should be banned from the genre. It really depends on the story if you ask me.

A final difference that one has to factor in is that most parts of a game has the group together and you never see scenes with the villains or supporting cast alone. A book will have chapter sections that show what the antagonists are up to or have a hero go off on their own to investigate something. A game doesn’t have these because you have several people around a table wanting attention. If you spend too much time on one hero in a game then the other players may feel that favoritism is being shown. That doesn’t happen in a book because the characters can’t really complain unless you let them. This is why you can do more twisting and intimate character evolutions in a book than a game. So the author will have to add these scenes and examine the events of a session to see if every player was needed or if there was anything to be added. There’s a lot missing from a game’s story that you don’t notice until you try to switch it to another medium. This is why I use prologues to highlight the villains, gods, and supporting cast that will influence the adventure.

Dice Collection

There’s probably a ton of other differences, but I can hear the sendoff band starting up and I just heard someone mention Chinese food. One of the biggest pieces of advice that I give to anyone trying to do this change is that you have to make the story your own. Be respectful and thankful to the source material, but don’t cling to it like it’s the most precious thing in the world. Much like a first draft, you need to tear the game apart to get at the meat. Do people really need to read about the time the group thief failed a pickpocket roll on an old woman, got caught with his hand in her pocket, and said ‘I’m lonely’? Not unless it fits his character. If not then it goes in the funny, behind-the-scenes story pile. Still can’t believe my friend botched that roll.

Important Links

AMAZON AUTHOR PAGE– Listing of books

…thanks a bundle, Charles… absorbing stuff… see yeez later… LUV YEEZ!



Filed under Blether, Scribbling & Stuff